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Published:January 25th, 2010 20:04 EST
Social Manipulation

Are Video Games a Means of Social Manipulation?

By Sean Beelzebul

 

Social Manipulation

Are Video Games a Means of Social Manipulation?

I began playing very short sessions of PC video games to cure a two week long writer`s block that plagued every aspect of my life. I found myself doing advanced Dhyana meditations to the extent of balancing my Kundalini energies. However, I spent two weeks doing virtually nothing but meditating. So, I began playing fifteen minute sessions of Far Cry 2 and planned to move to Command and Conquer, at least until I analyzed the content of the games.

Upon taking a glance at my shelf, I noticed I had seven or eight first-person shooter games and two strategy war games. A first-person shooter these days is like a glorified Wolfenstein 3D or Doom, for those that do not know. The premise of the game, at least in online play, is to mercilessly kill everybody. With blood and guts flying, players have a choice of weapon and a surreal 3D environment allowing them to train their hand-eye coordination and mental combat skills. Crawling, running and jumping in a 3D environment sniping, sabotaging and slaughtering other online players can be very addicting for people. It appears to let out aggression through the vicarious joy of another reality. In contrast, the strategy war games like Command and Conquer allow players to slowly gather resources and to create weapons of destruction and defense, in a simulated battle ground, between nation and other nation. Games like Command and Conquer, simulate conflict between US, Chinese, Russian and even Terrorist forces. Players learn how to manage small to large armies of infantry, aircraft, and even WDM`s. Strategy games are indeed very interesting. The one thing that connects all the games on my shelf together is the premise "war.

Could it be that video game manufacturers are surreptitiously injecting the World`s youth with strategy, combat experience and tolerance to violence, all in a virtual shell? Is it possible that the companies which manufacturer such games are in some kind of alliance with the US Government? At least an alliance where it is understood what video games can do to people? The US military has used these types of games for years to train some of their troops. And with the advances in technology, these types of games can have a serious effect on actual combat training. Are these games allowed to be spread throughout this world, partially for this purpose? It seems to me that any factor of socialization, whether it be Church, school, or a video game has a lasting effect on its subjects. Aside, from socializing the First World`s youth with such pro-war and violent messages, these games our training people to kill.